package 
{
	import base.util.Debug;
	import control.Manager;
	import flash.display.Sprite;
	import flash.events.Event;
	import units.orbitals.Asteroid;
	import units.vessels.SVC;
	
	public class Main extends Sprite 
	{
		
		private var manager:Manager;
		private var debug:Debug;
		
		public function Main():void 
		{
			manager = new Manager();
			debug = new Debug(manager);
			
			stage.addChild(manager);
			stage.addChild(debug);
			
			manager.insert( new SVC());
			var l:Vector.<uint> = new Vector.<uint>();
			l[0] = 200;
			l[1] = 300;
			manager.insert( new Asteroid(12, 200, 100, l));
		}
		
	}
	
}